Unreal Engine Mobile Team Recent Focus Areas
언리얼 엔진에서의 모바일 프로젝트 최적화 및 개발 모범 사례 | 언리얼 엔진 5.3 문서 (unrealengine.com)
Improving developer workflows
- ease of development
- iteration time
- in editor mobile preview
- cross-platform scalability
Improving performance and compatibility
- improving rendering performance
- improving device compatibility, especially with Vulkan drivers
- reducing memory usage
Preparing for new and future mobile device capabilities
- foldable and large-screen devices
- hardware ray tracing
Recap: Desktop vs Mobile Rendering
- Desktop renderer “SM5/SM6” targets PC and home consoles
- Mobile renderer “ES31” used on Android, iOS, Switch and can also be used for low-end PC