BP_CharacterCustomization::InitializeFromCharacterBeginPlay 함수의 개요. 이 함수는 BP_Character::BeginPlay에서 호출됨.
//pseudocode
**BP_Character::BeginPlay()**
{
BP_CharacterCustomization::InitializeFromCharacterBeginPlay(InitializeBehaivor, ProfileToLoad, OnInitialized_CharacterCustomization);
OnInitialized_CharacterCustomization
{
BP_CharacterEditor::InitializeFromCharacterBeginPlay(OnInitialized_CharacterEditor);
}
OnInitialized_CharacterEditor
{
// My Space
}
}
**BP_CharacterCustomization::InitializeFromCharacterBeginPlay(InitializeBehaivor, ProfileToLoad, OnInitialized_CharacterCustomization)**
{
if(IsServer)
{
// OnInitialized 델리게이트에 OnInitialized_CharacterCustomization 바인딩.
// CallOnInitialized 호출 시, BP_Character::BeginPlay의 OnInitialzied_CharacterCustomization 코드 블럭이 호출 됨.
BindEventToOnInitialized(OnInitialized_CharacterCustomization);
Initialize_Replicable(InitializeBehavior, ProfileToLoad);
}
else if(IsReplicatingClients)
{
if(GetValidatedCharacter()->IsLocallyController() == FALSE)
{
InitializeLocalUncontrolled();
}
}
if(NotReplicatingPlayer)
{
ServerRequestCustomizationProfilesForOtherCharacters();
}
}
**BP_CharacterEditor::InitializeFromCharacterBeginPlay(OnInitialized_CharacterEditor)**
{
BindEventToOnInitialized(OnInitialized_CharacterEditor);
Initialize_Replicable();
}